Pixelated Reality

Written by:
Lucie Sadler
Date Posted:
22 January 2018
New Tech

15 years ago, the thought of VR would have blown our minds.

Putting that VR headset on and entering an entirely different world for the first time feels amazing (unless it’s Rollercoaster Dreams). The only downside is that your brain is struggling to keep up.

Developers of VR games are now trying to make headset displays match what we can naturally process. We don’t want to get to the point where headsets require so much computing power that the virtual worlds don’t seem realistic.

We thought that the Oculus Rift and HTC Vive were cool, but then along came the Pimax 8K. It boasts a 4K screen for each eye and a 200 degree field-of-view, which is nearly twice as wide as much as other VR headsets.

Wasted pixels
With most VR headsets on the market a lot of pixels are wasted, which all comes down to human vision and our capabilities. Highly specced and intricate games are mostly wasted on us, as we can only see and process a part of them.

There’s definitely a lucrative opportunity here for someone to step in and create a fancy headset that accommodates this. What would work is a small high-res spot that follows where we are looking, and then everything else in the periphery would be lower quality. This would save so much processing power, and our poor eyes from pixel overload.

Pimax 8K
The Pimax 8K is much closer to natural human vision, as it allows your eyes to look around the space thanks to its extra wide field-of-view. After it was debuted at CES this month, the high-res visuals impressed. It’s without doubt the leading light in VR technology at the moment.

However, for it to be adopted by mainstream consumers, many critics said that the headset is too large and awkward for it to be a big hit.

Maybe they should go back to the design lab?

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